Android Game Developer Intern
Horworks Cloud Solutions Pvt Ltd
Posted today
- Java
- C#
- Kotlin
- Git
- Unity
Horworks Cloud Solutions Pvt Ltd is hiring freshers for a full-time, 6-month internship as an Android Game Developer Intern.
This internship is unpaid. At the end of 6 months, we review each intern's performance and decide whether to offer a permanent role.
ABOUT THE ROLE You will work with our mobile team on real game projects, from first prototype to Google Play release. You will learn how commercial mobile games are built to run smoothly across the wide range of Android devices, from budget phones to flagships, building casual and hyper-casual games for Android phones and tablets.
WHAT YOU WILL DO • Build game features and mechanics using Unity (C#), with Kotlin or Java for native Android parts • Implement gameplay logic, touch controls, physics, collisions and scoring • Create menus, HUDs, level screens and in-game UI that adapt to different screen sizes and aspect ratios • Integrate sprites, animations, sound effects and music from the art team • Add Google Play Games Services (leaderboards, achievements), in-app billing and ads (AdMob or similar) • Test on low-end and high-end devices, fix bugs and optimise frame rate, memory, APK/AAB size and battery use • Build and sign releases in Android Studio or Unity, and publish test tracks through the Google Play Console • Use Git for version control and take part in code reviews and daily stand-ups
WHAT WE ARE LOOKING FOR • B.Tech, BE, BCA, MCA, B.Sc or M.Sc in Computer Science, IT or a related field (2025 or 2026 pass-outs, or final-semester students available full-time) • Basics of C#, Kotlin or Java, and object-oriented programming • Hands-on practice with Unity, Godot or libGDX, through college projects, game jams or self-learning • Understanding of the game loop, vectors, basic physics and collision detection • Familiarity with Android Studio and running an app on a phone or emulator • Problem-solving skills and willingness to learn quickly • At least one small game or prototype you can show (GitHub link, video, or APK)
GOOD TO HAVE • Knowledge of Unity's Android build settings, Gradle and ProGuard/R8 • Experience with Android Profiler or Unity Profiler for performance tuning • Basic understanding of Google Play policies and the release process • Interest in level design, game balancing and player retention • Basic Blender, Photoshop or other asset tools